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Racingsimulatorer
OBS! Ny version av Porsche-modden vi kör i ligan!!!
837 besök totalt
Niklas Maravic
Örebro
Här sen Jan 2003
Inlägg: 4704

Hjälpmoderator
Trådstartare
OBS! Ny version av Porsche-modden vi kör i ligan!!!

Det har kommit en ny version av Porsche-modden vi kör i ligan. Var vänliga och lägg på den innan nästa race på Croft den 15/2.

Här hittar ni modden för nedladdning! --> http://www.nogripracing.com/details.php?filenr=25294

Radera den gamla versionen av modden först innan ni lägger på version 2.0. Följande mappar kan ni ta bort:

c:\Program\Steam\Steamapps\race 07

Här under går ni och tar bort följande mappar:

GameData\Sounds\997GT3Cup_PM1SC
GameData\Talent\Porsche Mobil 1 SuperCup
GameData\Teams\Porsche Mobil 1 SuperCup
UIData\Menu\Textures och under här följande tre filer:

MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_disabled.tga
MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_Mouseover.tga
MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_Normal.tga

Följande är ändrat: (sorry att det är på engelska, orkade inte översätta)

Read Me (Porsche Mobil 1 SuperCup version 2.0)

The main changes to the original version (for GTR Evolution) are:
(a) transparent windscreen, so that you can see the car number and driver's name when
driving in cockpit (credits for this go to LeSunTzu, who made it possible and prepared the
relevant .psd, included in the 'Paintkit');
(b) edited windows files for all cars (because I do not fancy the Arial font and wanted all
windows to look consistent with the new fonts I chose for the interior windows). Some of the
edited windows miss the national flag of the driver as it is not available in the template; I am
sorry for this. Thank you very much, kiwisteve, for allowing the editing of the windows (and for
all your assistance);
(c) new sounds: all 'ambient' sounds - e. g., all but the engine sounds, including
transmission sounds - were replaced with GTR Evolution soundclips; the engine sounds were
kept untouched, though;
(d) better brakes: the brakes and their cooling are now more efficient, they no longer
overheat (at least, I couldn't make them overheating despite extensive and intensive testing),
but the brakes will lock if you press them too hard for too much time (formerly they would
never lock no matter how long and how strong you'd press the brake pedal); also, the tires
temperatures are now more uniform (outside, inside and in the middle);
(e) slightly softer suspension (parameters still locked, though), making the car more
driveable in the bumpier tracks, like the STCC tracks (although that experience is not
recommended during summer time, unless you want to lose weight...);
(f) slightly longer 6th gear ratio (for some odd reason - probably related to the tire model in
GTR Evolution - all gears are shorther in Evo than in GTR2, although the figures in the .grb file
were exactly the same), so that the car won't hit the rev limiter in 6th gear as soon as it did
before in the faster tracks; the gear ratios are still locked, though;
(g) further tweaking of the car's default set-up (toe-in, steering lock, etc.), which you can
addspt to your own preferences, though;
(h) reduced 'SteeringFFBMult' (from 2,0 to 1,8) to help saving your wheels (the FFB feeling is
still great, imho);
(i) the mod now includes headphysics.hed, so you get the complete g-forces when driving
in cockpit;
(j) car info, when in showroom;
(k) revised menu buttons and other small changes I do not recall...

_________________
May the Downforce be with you

Team Swedish Racing Mates
Citera
Racingsimulatorer
OBS! Ny version av Porsche-modden vi kör i ligan!!!
837 besök totalt
Tack till alla våra trogna sponsorer som stöttar och håller Rejsa rullande