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OBS! Ny version av Porsche-modden vi kör i ligan!!!
Det har kommit en ny version av Porsche-modden vi kör i ligan. Var vänliga och lägg på den innan nästa race på Croft den 15/2. ![]() Här hittar ni modden för nedladdning! --> http://www.nogripracing.com/details. Radera den gamla versionen av modden först innan ni lägger på version 2.0. Följande mappar kan ni ta bort: c:\Program\Steam\Steamapps\race 07 Här under går ni och tar bort följande mappar: GameData\Sounds\997GT3Cup_PM1SC GameData\Talent\Porsche Mobil 1 SuperCup GameData\Teams\Porsche Mobil 1 SuperCup UIData\Menu\Textures och under här följande tre filer: MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_disabled.tga MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_Mouseover.tga MenuButton_ClassSelect_Porsche_Mobil_1_SuperCup_Normal.tga Följande är ändrat: (sorry att det är på engelska, orkade inte översätta) Read Me (Porsche Mobil 1 SuperCup version 2.0) The main changes to the original version (for GTR Evolution) are: (a) transparent windscreen, so that you can see the car number and driver's name when driving in cockpit (credits for this go to LeSunTzu, who made it possible and prepared the relevant .psd, included in the 'Paintkit'); (b) edited windows files for all cars (because I do not fancy the Arial font and wanted all windows to look consistent with the new fonts I chose for the interior windows). Some of the edited windows miss the national flag of the driver as it is not available in the template; I am sorry for this. Thank you very much, kiwisteve, for allowing the editing of the windows (and for all your assistance); (c) new sounds: all 'ambient' sounds - e. g., all but the engine sounds, including transmission sounds - were replaced with GTR Evolution soundclips; the engine sounds were kept untouched, though; (d) better brakes: the brakes and their cooling are now more efficient, they no longer overheat (at least, I couldn't make them overheating despite extensive and intensive testing), but the brakes will lock if you press them too hard for too much time (formerly they would never lock no matter how long and how strong you'd press the brake pedal); also, the tires temperatures are now more uniform (outside, inside and in the middle); (e) slightly softer suspension (parameters still locked, though), making the car more driveable in the bumpier tracks, like the STCC tracks (although that experience is not recommended during summer time, unless you want to lose weight...); (f) slightly longer 6th gear ratio (for some odd reason - probably related to the tire model in GTR Evolution - all gears are shorther in Evo than in GTR2, although the figures in the .grb file were exactly the same), so that the car won't hit the rev limiter in 6th gear as soon as it did before in the faster tracks; the gear ratios are still locked, though; (g) further tweaking of the car's default set-up (toe-in, steering lock, etc.), which you can addspt to your own preferences, though; (h) reduced 'SteeringFFBMult' (from 2,0 to 1,8) to help saving your wheels (the FFB feeling is still great, imho); (i) the mod now includes headphysics.hed, so you get the complete g-forces when driving in cockpit; (j) car info, when in showroom; (k) revised menu buttons and other small changes I do not recall... _________________ May the Downforce be with you Team Swedish Racing Mates |
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Racingsimulatorer
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837 besök totalt |